![]() ![]() We don’t see a cutscene of a brotherly handshake or the raising of a glass, instead we see text on a blank parchment. In these instances, employing would-be companions is simply written. Some may have tasks for you to do like employ your own band of merry men, raid a caravan, or defend a village from raiders. You’ll spend your time walking around lifeless villages and towns of the fictional land of Calradia populated with robotic, poorly designed NPCs. Gameplay is a mish-mash of different genres, but none play well. Even the mighty Skyrim had a plot, and it still allowed you to be whoever you wish. RPGs rarely come without a story or backdrop. This choice only affects your starting attributes. Will you be a born soldier from a military orientated background and serve the kings of the land, or will you be a petty thief who spent his life scrimping and scraping, pillaging towns and holding them for ransom? The choice is yours, but none of the factions you can join carry narrative or meaning. Mount & Blade: Warband allows the player to make his or her own story. There are no cutscenes, just text to read. It is barebones and carries no weight on the main game. The plot, however, wasn’t the reason that it was highly respected. It was first released in 2009 and was highly respected as an ambitious RPG. Mount & Blade: Warband was initially an expansion pack for TaleWorld Entertainments’ Mount & Blade. I’ve played a healthy amount of PC exclusives in my time, but my heart is in the console. Was it so popular that it needed a console release? Or was it a leap of faith to attract new audiences? I go in skeptical. As with any game, Mount & Blade: Warband has its own set of fans, but console owners were clueless to its popularity. So, when a PC native RPG, like say Mount & Blade: Warband, gets announced for today’s consoles, one has to wonder how it will be received. It’s 2 different markets with 2 different fan bases. Transitions from PC to console are risky business. ![]()
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